For instance you can set the team to play with short, simple passing, light tackling and a fast tempo. Alternatively you might instruct them to play an aggressive game, close down the opposition whenever they have the ball and launch long balls up the middle of the pitch to the big centre forward.

Instructing the team to play in a particular style can also please the fans. A team that plays fast attacking football will impress more than a team that plays the long ball method. High flying teams that take their time, pass the ball well, and retain possession will also impress fans and the club’s directors.

Player Instructions

Player instructions is probably the most involved aspect of the formations and tactics screens. For each position on the pitch there are a set of default instructions. These can be removed or added to, depending on the player, the opposition and the style of play you wish to dictate to your players.

For instance, you might prefer your players to attack the ball when defending rather than covering space, well you can instruct them to do this here. You can also instruct a player (usually a forward) to “go to ground' (fall over) at the slightest hint of contact from an opposition player, in order to win freekicks and corners. Of course, if your player isn’t very good at this, or has a reputation for it, this can work against you…

Team Talks

This is a superb addition to the game – both the team, individuals and position (defence, midfield and attack) can be the focus of team talks from the manager.

These team talks can make or break your next match. A big game with no team talk beforehand will more than likely see your players under perform and lose.

At the beginning of a match you should be attempting to let the players know what type of game it is. Consider whether it is a “normal match' or a “must-win' game, for instance. After that, you need to pick key players to concentrate on, probably no more than 5. Screen muncher for windows.

You can either Encourage, Praise, or Fire-up your players, while the general team talk can have a tone of Passionate, Calm, Eccentric or Aggressive.

The best players to attend to at this stage are your captain, a key forward and up to 3 others.

It’s important to make the right decisions as to how you encourage your team and individual players but note that you should avoid trying to fire them all up. That would be attempting to spread your encouragement too thinly.

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At half time, you can tailor your team talk to match the performance of the first half and at this stage your individual player talk should be concentrated on either the best performers or those that should be playing better.

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Once you have completed your team talk, your pre-match preparation is finished. It’s time to send your team onto the pitch to take on the opposition!

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This post is part of the series: Championship Manager 2010 Walkthrough

Guides and suggestions for gameplay, tactics and formations for the new Championship Manager 2010 soccer management sim from Eidos